QuoteThe randomizer almost makes me wish there was a way to just have every recruit have a randomized set of skills just to themselves. QuoteI think you should put your explanation of shuffle versus randomize in the readme, the one you put here for me is more clear I think.
I think this might be related to a bug I already fixed and will no longer exist in the next update but I'll doublecheck. Quoteopening a guest's skill learning menu causes the game to softlock
I also updated the base patch because I forgot to remove the restriction of blue mage's not being able to purchase abilities, which really screws them with randomized abilities. QuoteCould we get it to append the seed to the end of the file name if the return seed option is checked?Įdit: Updated the randomizer with support for bigger files and Diedrik's seed on file name idea. Maybe you set the freespace definition too far into freespace, which changed the size of the ROM, there's enough freespace to fit all of the hacks I made without increasing the size of the ROM.Įither way the randomizer will be able to handle 32MB ROMs on the next update. There are no checks for abilities landing back into their original spot, or even the same ability being present on the same job multiple times. QuoteIs it that randomized abilities cannot land in their original job? When you randomize abilities that's not the case, you could potentially end up with all jobs being able to learn "Steal: Ability". When you shuffle abilities the number of each specific ability remains the same, there will be 2 "Steal: Ability", no less, no more, since this ability exists exactly twice (one for hume thief, one for moogle thief). QuoteI am not quite sure what the differences are between shuffling and randomizing abilities. Please leave any suggestions/comments you have on this thread. There's also a readme, and the randomizer itself has a lot of tooltips so I hope people won't be confused.
The download includes a base patch (you HAVE to use the patch OR have a ROM that has the updated job and race customization hack).
I know random enemies is probably going to be the most requested feature but please understand that it's a very complex thing to make.
Things I'm looking to implement in the future are some randomization options for monsters (monsters bring a lot of trouble with the randomizer for several reasons) and random jobs for enemies.Įnemies, or at least select enemy units, would probably have to keep their looks (so you would fight an archer that looks like a soldier or whatever) because of special animations for cutscenes, there's also the whole deal of equipment and learnt abilities so, yeah, not an easy thing by any means, don't expect it soon. It doesn't have a lot of options yet but I hope you guys will enjoy it! I was thinking about good ways to get people to try the new stuff, specifically to try abilities on races they don't belong to, to see if we can find any missing animations, then I had the idea to make a randomizer to make the whole process fun: